

The Hyrule we land in is the same one we saved six years ago in Breath Of The Wild. The mechanic feels as revelatory as that first time you could climb a cliff or leap off a mountain with a paraglider.Īfter acquiring those pieces, the puzzle box opens a crack and Link descends to the world below. A walk through a forest felt like being a kid at one of those touchy-feely museums. Ultra-hand was my favourite, it turns out when you can pick up anything the whole game world starts to feel tactile. Though Ascend is clearly the Cryonis of the bunch - useful, but not often, the others are wonderful. Gradually it introduces fundamental mechanics on which the whole game will rest: the powers Ascent, Recall, Fuse, and Ultra-Hand (I’ve explained those in detail in my game preview so read that if you’re not fully caught up) and the first hints of a plot, but I’ll leave that for you to discover. That first sky island - the Garden of Time - is this game’s tutorial. Alone, weakened, his whole arm missing and the Master Sword just a lump of useless metal. … then Link awakens on an island in the sky. The ledge they’re standing on breaks and they’re falling…

Corruption flows from it, chewing its way through the sword and up Link’s arm. Clutching the Master Sword, an ancient weapon with the power to banish evil, nothing can stop them.īut in a forgotten tomb the pair find a corpse locked in place by a skeletal hand.

Trying to rebuild the ravaged kingdom of Hyrule, Princess Zelda and her protector Link are exploring beneath the desolated castle they once called home. Let’s start where Tears of the Kingdom begins. Does Nintendo’s much-hyped sequel to the extraordinary Breath of the Wild live up to the dizzying heights of its predecessor? Yes, somehow, and more beyond.
