

They are actually malformed humanoids and animals that scavenge civilization’s ruins. Instead, there is a mutant generation that has evolved. There are no humans in the world as it currently exists. The tiny little movement is due to the wind, which blows despite everything that has happened. Nature has now covered the ruins of once-thriving cities. Nuclear bombs were employed for the first time after 1945, and they undoubtedly caused far greater damage due to improved technology.Īs time has gone, everything has quieted down, and Earth has remained motionless. All of these factors are weighing heavily on the planet, including dramatic climate change, a deadly epidemic, global economic crises, and the collision of old and new superpowers. With the passage of time, everything comes full circle. With this game, you can embark on a journey through a post-human world, witnessing how mutants and nature recover it. It’s an adventure-based tactical game that mixes the turn-based warfare of XCOM with real-time stealth. I would consider getting the game on PC but the publisher used very polished screenshots in the Nintendo e-store which look nothing like the actual gameplay on the console, and I'm just not willing to give more money to a dishonest publisher.The Mutant Year Zero Road To Eden PC Game is being developed by a team that includes former HITMAN and PAYDAY designers.

In docked mode it looks pretty damn rough, but in portable mode it's pretty much unplayable, you can't tell one pixel blob from another, can't tell if it's a weapon, or an enemy, or a pick-up. This would all be great if it wasn't just a garbled mess of pixels. Additionally, the mix of real-time stealth with turn-based combat is a really cool concept.


In docked mode it looks pretty damn rough, but in portable mode it's pretty much unplayable, you can't tell one pixel blob from The game has a really interesting concept and has crafted a fantastic world to tell its story in. The game has a really interesting concept and has crafted a fantastic world to tell its story in.
